Worked on software suite of monitoring and navigation application used by mining operations world-wide. Sadly NDA, only public images.
Interned and worked at House of How Sweden, on Minecraft skins, levels and promotional materials.
You control 4 characters of different classes with the goal of eliminating all enemies in an insecure area. Each character has different abilities and you get to plan their upcoming actions. When the actions are planned you can see how they play out and decide between redoing the action or proceeding from them.
UI/UX for a unnamed chatting and party game app. I worked on UI/UX for the game, doing the initial UI mockup and implementation. After that I focused on making this more stylized theme.
Tokyo Oni is a cyberpunk adventure game inspired by The Last Night's 2.5D visuals. The project went on for 4 weeks after which we had a semi-functional build, minus any of its narrative elements, which were only in the story trailer, which I made solo.