Projects

Web and Android 2D and 3D frontends

At: Epiroc Mining Intelligence
Technologies:
Unity
Typescript

Worked on software suite of monitoring and navigation application used by mining operations world-wide. Sadly NDA, only public images.

Epiroc

Minecraft 3D models and Graphic design

At: House of How Sweden
Technologies:
Blockbench
Photoshop

Interned and worked at House of How Sweden, on Minecraft skins, levels and promotional materials.

Spooky Furniture
Millionaire Furniture

Loopback UI Design

At: Ludumdare 47
Technologies:
Unity
Affinity Photo

You control 4 characters of different classes with the goal of eliminating all enemies in an insecure area. Each character has different abilities and you get to plan their upcoming actions. When the actions are planned you can see how they play out and decide between redoing the action or proceeding from them.

Itch
Artstation

Mobile App UI design

At: Sunderby Folkhögskola
Technologies:
Unity
Photoshop

UI/UX for a unnamed chatting and party game app. I worked on UI/UX for the game, doing the initial UI mockup and implementation. After that I focused on making this more stylized theme.

Artstation

Tokyo Oni

At: Sunderby Folkhögskola
Technologies:
Unity
Aseprite

Tokyo Oni is a cyberpunk adventure game inspired by The Last Night's 2.5D visuals. The project went on for 4 weeks after which we had a semi-functional build, minus any of its narrative elements, which were only in the story trailer, which I made solo.

Artstation